

The ADO88 was the Metro, though it was to change, and change again, and again, before it finally arrived as the LC8, (Leyland Cars model 8.) Poor BMC had plunged sidelong to become BMH which had eventually been taken over by Leyland. ‘Metro’ was chosen from a vote at the factory by the workers in 1979, (the name ‘Maestro’ came second, and ‘Match’ was also popular.) The model was launched as an Austin on 8th October 1980. As nearly everyone knew of the inception of the new model initially meant to replace the Mini, the Austin Allegro body was used to do the long term testing of the new Metro mechanics. This was quickly corrected by the now familiar crease that runs along each side of the car. The very first ADO88, as the design office had labelled the Metro, was shown to the public to test the water so to speak, failed miserably on its slab-sided styling. Griffin was responsible for guiding the car for years through the maze of BMC and BL till its actual production in 1982. A fellow named Charles Griffin was the catalyst for the Metro, with Fred Coultas as the suspension designer. Triple ‘M’ how ever within MG circles refers to the pre-war Magnette, Magna and Midget, so we tend to refer to the later cars as the MG’M’ models. The end result was the triple-‘M’- MG’s of the Metro, Maestro and Montego. However, the market was still there for a more sporting version of the mother company’s family saloons. The little open topped sports cars had all gone by 1981, not many firms were building open cars due to the American markets jittery attitude to the effects of one Ralph Nader and his cronies. The survival rate of the model is very low indeed.īack in the early 1980’s MG were to take a completely different tack on the car markets.

The Metro, (Austin, MG and Rover versions,) are disappearing fast. But twenty-five years have gone by, and the car is now getting rare. It seems that only a few years ago the little MG Metro was introduced to the world. This feature from the October 2007 edition of Safety Fast! follows the story of the MG Metro that was introduced to the world back in 1982. I wasn’t just hypnotized by the rhythmic movement of trains from station to station, I was completely absorbed in making them perfect." - IGN DemoYou can check out Mini Metro for yourself and play a game on the London map in the demo.Reproduction in whole or in part of any article published on this website is prohibited without written permission of The MG Car Club. "Mini Metro’s clean, stylish interface encourages me over and over again to make the trains run on time, and there’s a deeper amount of strategy to growing a sprawling metro system than meets the eye. If you love Mini Metro, check out the highway-planning follow up Mini Motorways! More from Dinosaur Polo ClubYou can find us on all the usual social media haunts like Facebook and Twitter. Vast library of player-created maps for you to explore in Steam Workshop!.Responsive soundtrack created by your metro system, engineered by Disasterpeace.If you think it's a keeper, save it, tweet it, show it off, or make it your desktop background! Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck.A strategy that proved successful last game may not help you in the next. Random city growth, so each game plays out differently.Over two dozen real-world cities! Design subways for London, Paris, New York City, Osaka, Saint Petersburg, São Paulo, Istanbul, Auckland and many more! Each has a unique colour theme, set of obstacles, and pace.Build your metro exactly how you want to with the all-new Creative mode.Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.It doesn't though, aye? You just gotta play it. Compelling, constructive, hectic, relaxed gameplay.How long the city keeps moving is up to you. The new assets you earn every week will help immensely - as long as they're used wisely.Įventually your network will fail. You'll be constantly redesigning your lines to maximise efficiency. The demands on your network are ever-increasing. More stations are opening, and commuters are appearing faster. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays. Commuters travel along your lines to get around the city as fast as they can. Draw routes between these stations to connect them with subway lines. In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city.
